Symbols.
Symbols.
Another variation on the previous theme, this time as a puzzle. I wonder if it’s possible to make such a puzzle in 3D without the pieces locking up with each other? Maybe make the cuts slanted instead of perpendicular to the surface?
The cube 3x3x3 can be divided into little “corners” made of 3 cubes each. Finding such a division can be a little tricky, here’s one.
Just for fun, I modeled a detail of the Ishtar gate at the Pergamon museum in Berlin.
I’ve long wanted to make something in gray and light yellow-orange. Looks like a machine part?
Just something very simple for today, based on a puzzle that I saw online.
I think it’s a heart.
First I drew a hedge maze on the surface of a cube, and then I had an idea that it would be cool to remove the cube and just leave these ridges hanging in space.
A cube of water and sand, being eaten (or just hugged) by something pink. It’s a little similar to the tentacle thing I drew earlier.
Frog shades! If you want to be a frog.
A desk phone. I modeled it during a tram ride and kept pestering the guy (stranger) who sat next to me, asking does this look ok? does it resemble a phone? He was surprised but friendly.
A chair. It took me forever to get the colors and shading right. I was even tempted to implement stencil shadows in the modeling program I’m using (which I wrote myself), but decided that it wouldn’t be good for the art style I’m trying to achieve.
A briefcase with some stuff inside, could be books or clothes or whatever. This took only about five minutes to model, because rectangular things are simple.
A tentacle. It’s a kind of trick on the viewer, my goal here was to figure out how to make the tentacle thinner towards the end, without having any “jaggies” that you get when you try to draw pixelated curves or slopes. I don’t like jaggies.
A dishwasher. I stole this idea from some pixel art of a kitchen that I found online, it even had this exact shade of red.